Solin ZhangGame Designer
中文English

RESEARCH · PROTOTYPING · PHOTOGRAPHY

Understand players.Build to find out.See the world through images.

Solin Zhang
Game Designer · Tencent IEG Game Research Center (Europe)

Black-and-white film: a pedestrian framed by an opening in a building
Another way of observing life / Selected photographs

Projects & Prototypes

All projects ↗
2022 photograph2025 photograph2022 photograph2022 photograph

Game Design Research

All research ↗

GAME DESIGNER · AMSTERDAM / SHANGHAI

Beyond design,
a way of seeing.

I'm Solin Zhang.
A game designer who also documents everyday life with a camera.

From levels and systems to prototypes and finished games, this is a collection of my projects, photographs and reflections on making things.

Explore projects and prototypes ↗

ABOUT

Between games and the real world,
stay curious.

I entered the games industry in 2007 and have worked across console, PC and mobile games. From systems and level design to creative direction, production and team collaboration, I have remained interested in how players act, make sense of their experience and create stories of their own.

I worked on Monster Hunter Online, founded Solin Games, and worked on Dragon Flare, MEET and Duel Tavern. I later returned to Tencent to continue exploring game design at NExT Studios and MoreFun Studios.

From 2022 to 2023, I was Lead Game Designer on an anime-style open-world project at TiMi F1 Studio. Since 2023, I have served as Europe Lead at the Tencent IEG Game Research Center.

My teaching and talks include Creating Player Stories: Designing Player-Driven Narrative Experiences at TGDC 2021, Tencent's game design open courses, and the video game workshop at Shanghai Jiao Tong University.

Experience

2007 — PRESENT
2023–Present

Tencent IEG Game Research Center

Europe Lead

2022–2023

TiMi F1 Studio

Anime-style open-world project · Lead Game Designer

2019–2022

Tencent MoreFun Studios · Arena Breakout

Mobile: Lead Game Designer, Shanghai team · PC: Executive Producer

2017–2019

Tencent NExT Studios · Bluegame

Project Initiator / Creative Director

2014–2017

Solin Games

Founder / CEO / Producer

2010–2014

Tencent · Monster Hunter Online

Level Design / Scrum Master

2009

Joyzone Games · G-war Online

Lead Game Designer

2008

Joycitychina Games · Catch Louise

Lead Level Designer

2007

TOSE · Top Spin 3

Nintendo DS project · Systems Designer

EDUCATION

Engineering foundations. Design in practice.

University of Shanghai for Science and Technology · Bachelor's degree in Electrical Automation · Graduated 2007
Shanghai Jiao Tong University · Master's degree in Software Engineering

TALKS & TEACHING

Bring practice into the conversation.

TGDC 2021 Product Forum · Creating Player Stories: Designing Player-Driven Narrative Experiences
Tencent Game Design Open Course (2021) · Core Gameplay Design
NExT Direct · Lost in the Deep Blue: From Imagination to Reality—PVP Third-Person Shooter Prototype Design and Iteration

Industry Mentor, Shanghai Jiao Tong University · Video Game Workshop: Methods for Game Design Innovation
Industry Mentor for Graduate Game Design Students, Tsinghua University IDMT
Game Design Mentor, GA Game Academy

Past talks and teaching engagements.