2018 · Prototyping Case Study
From Tabletop to Mobile
Exploring Core PVP Gameplay with Paper Prototypes
How can we discover what is fun—and what is wrong—with a ruleset before committing to full development?
Following tabletop iterations, player testing and a mobile demo, this case study shows how core rules move from paper to screen.
Testing the Idea
Beginning with cards and a board, the process moves through several rounds of tabletop iteration and player testing before becoming a mobile demo.
Design Trade-offs
The case explores the balance between randomness and competitive play, addressing calculations, board-space rules and the effort required for players to understand them.
Evidence from Practice
Paper-prototype photographs, gameplay demonstrations and finished-game images show the evolution of the design alongside the final trailer.
Source: A Tabletop Prototyping Case Study, original presentation · Slides 1, 8, 21–26 and 34–35