INVOLVEMENT / 2017
Duel Tavern
From rules explored on a tabletop to an experience played on a screen.
Solin Games · CEO / ProducerDuel Tavern
OVERVIEW
About the project
Starting with cards and a board, we explored core PVP gameplay through several rounds of tabletop iteration and player testing before moving to a mobile demo. The design repeatedly addressed the balance between randomness and competitive play, numerical calculations and the complexity of board-space rules, gradually turning paper experiments into an on-screen battle experience.
Promotional Artwork & Project Images
Related Development Journals
Development log / Full article textStarting on the Tabletop: The Origins of Duel Tavern
I have kept development logs for several of our previous games.
Duel Tavern Development Log 1Related Design Research
Duel Tavern project presentation and local video archive

