Solin ZhangGame Designer
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INVOLVEMENT / 2017

Duel Tavern

From rules explored on a tabletop to an experience played on a screen.

Solin Games · CEO / ProducerDuel Tavern
Duel Tavern · Project cover

OVERVIEW

About the project

Starting with cards and a board, we explored core PVP gameplay through several rounds of tabletop iteration and player testing before moving to a mobile demo. The design repeatedly addressed the balance between randomness and competitive play, numerical calculations and the complexity of board-space rules, gradually turning paper experiments into an on-screen battle experience.

Promotional Artwork & Project Images

Related Development Journals

Development log / Full article text

Starting on the Tabletop: The Origins of Duel Tavern

I have kept development logs for several of our previous games.

Duel Tavern Development Log 1

Related Design Research

From Tabletop to Mobile: Prototyping an Original PvP Game ↗

Duel Tavern project presentation and local video archive