Solin ZhangGame Designer
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2020 · Design Methods Talk

Methods and Principles of Game Content Production

From Graybox Content to Production Workflows

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How can design principles become part of a repeatable content production process?

Distinguishing systems design from content production, this talk examines preproduction standards, graybox testing and ways to capture lessons from design practice.

Defining the Problem

As a project enters content production, the team needs a shared understanding of quality standards, tools, methods and validation workflows.

Method

Test the experience with graybox content before full art production, and embed design principles in the production and review process.

Focus on the Experience

Assessing whether content is engaging means considering its potential to be shared, the player stories it creates, emergent interactions and variation across repeat play.

This page is an edited summary of the original material.
Source: Methods and Principles of Game Content Production, original presentation · Slides 3, 6 and 10–17
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