2020 · Design Methods Talk
Methods and Principles of Game Content Production
From Graybox Content to Production Workflows
How can design principles become part of a repeatable content production process?
Distinguishing systems design from content production, this talk examines preproduction standards, graybox testing and ways to capture lessons from design practice.
Defining the Problem
As a project enters content production, the team needs a shared understanding of quality standards, tools, methods and validation workflows.
Method
Test the experience with graybox content before full art production, and embed design principles in the production and review process.
Focus on the Experience
Assessing whether content is engaging means considering its potential to be shared, the player stories it creates, emergent interactions and variation across repeat play.
Source: Methods and Principles of Game Content Production, original presentation · Slides 3, 6 and 10–17