Dec 24, 2020 · Design methods
Methods and Principles of Game Content Production
Examines quality standards, graybox validation, and frequent testing as a project moves from systems design into content production.
Pages 17–23 focus on grayboxing: proposing a concept, building it, validating it, and moving into production. The deck also discusses team transparency, designers' tool skills, experience density, and polish, preserving the connections between these methods.
All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.
Page directory · 32 pages
































Source: Methods and Principles of Game Content Production (original presentation)
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