Solin ZhangGame Designer
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INVOLVEMENT / 2016

MEET

A toy-like world exploring how players can connect with another character through their actions.

Solin Games · CEO / ProducerMEET
MEET · Project cover

OVERVIEW

From an idea to a playable prototype

MEET was developed around expression through gameplay, relationships between characters and a low-poly, toy-like visual style. Prototypes explored top-down shooting, randomly generated maps and timeline-based interactions using recorded actions. The design process also involved repeated trade-offs around mobile controls and auto-aim.

Promotional Artwork & Project Images

Related Development Journals

Development log / Full article text

Origins: Where a Project Begins

I believe every game project has an origin: a producer or creative lead's desire to express something.

MEET Development Log 1
Development log / Full article text

Prototyping: Finding the Core Gameplay

For such an experimental game, we knew from the outset that establishing the core gameplay would be difficult.

MEET Development Log 2
MEET project presentation, development logs, and local video archive