INVOLVEMENT / 2016
MEET
A toy-like world exploring how players can connect with another character through their actions.
Solin Games · CEO / ProducerMEET
OVERVIEW
From an idea to a playable prototype
MEET was developed around expression through gameplay, relationships between characters and a low-poly, toy-like visual style. Prototypes explored top-down shooting, randomly generated maps and timeline-based interactions using recorded actions. The design process also involved repeated trade-offs around mobile controls and auto-aim.
Promotional Artwork & Project Images
Related Development Journals
Development log / Full article textOrigins: Where a Project Begins
I believe every game project has an origin: a producer or creative lead's desire to express something.
MEET Development Log 1Prototyping: Finding the Core Gameplay
For such an experimental game, we knew from the outset that establishing the core gameplay would be difficult.
MEET Development Log 2MEET project presentation, development logs, and local video archive

