Solin ZhangGame Designer
中文English
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Nov 5, 2016 · Creative reflection

Why Not? Failure and Choices in Original Game Design

Reflects on the constraints of funding, strategy, quality, and commercial expectations in original game projects.

This talk relies heavily on visuals and cannot be reconstructed from its brief headings alone. The full pages preserve project examples and MEET's two-phase timeline interaction, ending with design confidence, independent thought, and critical thinking.

All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.

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Source: Why Not? Failure and Choices in Original Game Design (original presentation)
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