Early teaching · Date unconfirmed · Teaching
Gameplay Design: Sources of Fun, Strategic Choices, and Player Experience
Starts with designing around a verb, then examines sources of fun, strategic exercises, and risk and reward.
Page 7 asks students to design around a verb. Pages 11–12 introduce decomposition and comparison, followed by strategic choices on pages 13–16. The final assignment combines design intent, challenges, risk and reward, and difficulty, preserving the course's path from theory into practice.
All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.
Page directory · 23 pages























Source: Gameplay Design: Sources of Fun, Strategic Choices, and Player Experience (original presentation)
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