Solin ZhangGame Designer
中文English
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Early teaching · Date unconfirmed · Teaching

Designing Game Experiences: Cameras, Stories, and Player Actions

Connects the experience economy, cinematic language, character narratives, and player control to examine how game experiences are built.

The full course includes shot scales, camera movement, montage, the hero's journey, and an exercise on shooter game feel. It records an early teaching approach that moves from techniques shared with other media toward the expressive language of player actions.

All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.

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Source: Designing Game Experiences: Cameras, Stories, and Player Actions (original presentation)
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