Early teaching · Date unconfirmed · Teaching
Designing Game Experiences: Cameras, Stories, and Player Actions
Connects the experience economy, cinematic language, character narratives, and player control to examine how game experiences are built.
The full course includes shot scales, camera movement, montage, the hero's journey, and an exercise on shooter game feel. It records an early teaching approach that moves from techniques shared with other media toward the expressive language of player actions.
All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.
Page directory · 22 pages






















Source: Designing Game Experiences: Cameras, Stories, and Player Actions (original presentation)
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