Jan 2024 · Teaching course
Creative Methods in Game Design: From Frameworks to Tabletop Practice
Connects mechanics and narrative, KRS, MDA, OODA, SCAMPER, and examples from mods and personal projects.
All 52 pages preserve definitions, methods, examples, and exercises. Students design paper games starting from themes and mechanics, then produce a one-page design by changing the rules of Tetris. Theories and third-party examples retain their original attributions.
All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.
Page directory · 52 pages




















































Source: Creative Methods in Game Design: From Frameworks to Tabletop Practice (original presentation)
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