Solin ZhangGame Designer
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Apr 22, 2016 · Prototyping

Small Steps in the Dark: Continuous Prototyping

Places video, art, paper, and playable prototypes along a shared path of exploration and rapid validation.

The talk begins with uncertainty in original development and examines video, paper, and rapidly playable prototypes. Unity, Playmaker, UDK, Blueprints, and FlowGraph appear as tools for testing ideas rather than prescriptions for a final production stack.

All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.

Page directory · 10 pages
Small Steps in the Dark: Continuous Prototyping · Original page 1
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Source: Small Steps in the Dark: Continuous Prototyping (original presentation)
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