Solin ZhangGame Designer
中文English
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Early level-design research · Date unconfirmed · Case study

The Level Design of Shadow of the Colossus

Examines how weaknesses, vulnerable states, route choices, and timing windows structure boss encounters.

Using Monster Hunter as a comparison, the deck studies the cycle of searching, creating an opening, moving, and attacking. Its original bilingual annotations, encounter diagrams, and flow relationships are retained for close reading.

All original presentation pages are included below. Text within images and video stills is unchanged. Titles and reading guides are translated into English; the full presentation text has not yet been translated.

Page directory · 31 pages
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Source: The Level Design of Shadow of the Colossus (original presentation)
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